
// JavaScript to interpolate random images into a page. 
var ic = 20; // Number of alternative images 
var xoxo = new Array(ic); // Array to hold filenames 
xoxo[0] = "/images/slide-HomePage01.jpg"; 
xoxo[1] = "/images/slide-HomePage02.jpg"; 
xoxo[2] = "/images/slide-HomePage03.jpg"; 
xoxo[3] = "/images/slide-HomePage04.jpg"; 
xoxo[4] = "/images/slide-HomePage05.jpg"; 
xoxo[5] = "/images/slide-HomePage06.jpg"; 
xoxo[6] = "/images/slide-HomePage07.jpg"; 
xoxo[7] = "/images/slide-HomePage08.jpg"; 
xoxo[8] = "/images/slide-HomePage09.jpg"; 
xoxo[9] = "/images/slide-HomePage10.jpg"; 
xoxo[10] = "/images/slide-HomePage11.jpg"; 
xoxo[11] = "/images/slide-HomePage12.jpg"; 
xoxo[12] = "/images/slide-HomePage13.jpg"; 
xoxo[13] = "/images/slide-HomePage14.jpg"; 
xoxo[14] = "/images/slide-HomePage15.jpg"; 
xoxo[15] = "/images/slide-HomePage16.jpg"; 
xoxo[16] = "/images/slide-HomePage17.jpg"; 
xoxo[17] = "/images/slide-HomePage18.jpg"; 
xoxo[18] = "/images/slide-HomePage19.jpg"; 
xoxo[19] = "/images/slide-HomePage20.jpg"; 
function pickRandom(range) 
{ if (Math.random) return Math.round(Math.random() * (range-1)); 
else { var now = new Date(); 
return (now.getTime() / 1000) % range; } } // Write out an IMG tag, using a randomly-chosen image name. 
var choice = pickRandom(ic); // --> 



